
Maybe the game doesn’t get as hard as it does on PC though. On console, they will pretty much be impossible to perform with a controller. The precision of M&K for skillshots, kiting, dropping abilities and moving quickly through the environment is what allows certain character builds to excel on PC. Despite the console version of this game being easier (free damage buffs, less mob HP, less mob damage, more loot, more gold etc), I still cannot fathom how you would survive on the highest difficulties with a controller. This is actually the one thing that convinces me that most journalists reviewing this game are just your average casual gamers. Which is great.“Has anyone else hung up their mouse and keyboard in favour of a controller?” So yes, every menu would be redesigned, but every menu would still be there. “Every decision we made with regard to the UI always kept in mind that idea of trying to get you back to playing the game as quickly as possible, trying not to break your flow, to distract you from the real meat of the experience, which is bringing mighty pain to the next poor monster that lies in your path,” Berger said. The whole point is to play the game and not spend time in menu screens. We didn’t cut any menus, but we did make sure to only have as many screens as was needed for the console game. “The UI in general was a full-time task for a core group engineers, tech artists, and designers, who iterated over all those screens several times before they settled on the ones that worked best for the game. It’s safe to say that we redid every UI screen in the game-but we spent the most time on the inventory and the skills UI, which are the screens you interact with the most,” said Mathew Berger to The Examiner, senior level designer for the game.

“Since a big part of Diablo III is the loot, you can imagine that you do need a robust inventory system, and that had to be adapted to console. Well, as Blizzard tells us, we have no reason to worry, the core experience will not be compromised. And now, with Diablo III, a game that was designed with the PC interface and keyboard/mouse combo in mind, is getting ported to the PlayStation 3, so there are obviously concerns about whether it will have suffered any changes.


Porting a game designed for the PC to a console always raises concerns about whether the integrity of the original experience would be preserved.
